![]() Fixed issue when raising tension in a region split between states where both sides had crisis cores on each other Fixed bug where a small armies of size less then 2999 wasn't able to finish a siege due to rounding errors It's no longer possible to build forts/bases/rails in our provinces that are under enemy control. Fixed bug where releasing a puppet and playing as it, the transferred units couldn't move. Naval supplies status now affects the repairing speed. Extra attrition for navies when less then 25% of received goods Fixed exploit where it was possible to manually set trade to certain goods to buy 0, and the naval cap was ignored Naval distance tracking for colonial ranges is now fully working with buildable canals.
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